When you learn Draenor cooking from the book that drops, it gives you two recipes. When you make those recipes is when you get a soulbound scroll of a recipe you don't know yet. Source: Got to 682 cooking before the realms went into maintenance last night.
I'll make it clearer that the two starter recipes listed in the Cooking section are the ones you cook to get more recipes.
Great little guide! I still feel like Professions were -not- their top priority in designing this expansion though, there's so much that just doesn't feel right. So, Alchemy uses herbs, ore, and fish. Tailoring uses fur and 1 specific herb Leatherworking uses leather and 1 specific herb Cooking uses meat, fish, and herbs. Whereas Blacksmithing, Engineering, Enchanting, Jewelcrafting, and Inscription still only use their traditional materials of Ore or Herbs or Dust/Shard/etc. I'm down with cross pollination of professions so they have to rely on each other but I don't think it should be done at the -gathering- level. Especially when it's only relegated to specific professions. My scribe/herbalist won't have to change anything. My Tailor/Enchanter will -have- to get the Level 2 herb garden with a follower to direct making Gorgrond Flytraps if I don't want to rely on Alts and/or the AH. Also just seems weird that Work Orders can make the daily cooldown materials -easier- than your personal cooldown. Again, my tailor is going to be getting Hexweave chiefly from work orders for a while til I get the herb garden or get lucky with the trading post. I guess the tradeoff is the workorder takes much longer to get the materials (4 hours right?) Still, this design feels very clunky and not at all intuitive, with a bit too much reliance on the garrison for those cross-poly resources. Though at least with -everyone- having the same resources the AH should be cheap. Still a fair bit remiss they've removed nearly all consumables (chiefly gear enchants) That feels like a mistake for steady income, gear becomes obsolete waaay too quick over the course of an expansion and as MoP showed they don't unilaterally give every prof new recipes every major patch.
Holy crap this guide is so helpful!
Quick note: the work orders from the Mine can also produce True Iron Ore, not just Blackrock Ore.
I'm curious about the spinoff of Mining, Smelting. I haven't run into a mining trainer to see if there's stuff needed to learn for it yet.
Thank for guides.
I've yet to have any of the primary profession quest items drop from random Draenor mobs. I have, however, had them drop (on three characters), from Dorogg the Ruthless (Karnoth for Alliance, apparently), who you kill early on as part of the main questline.
Will there ever be flying in draenor territory?
Something I just realized this morning.The crafted 640 gear only requires level 91. I thought it required 100, but I was wrong. So, you can deck out your alts as soon as they hit 91. I'm well on my way to 100 Hexweave Cloth for the 640 Robe.
You're usually get the fishing guide on your first cast. Keep fishing to get the first aid guide but i think you can also get it as a drop. For herbalism, you also get that guide the first time you gather herbs. This is regardless of what skill level you start with. I got the fishing guide with an alt that was only at a skill level of 5. The exception is archeology which needs a minimum of 575 before you get that guide, but unlike in Pandaria, theres no minimum level to do any archeology in Draenor.
Interesting point, on one of my alts I did get the fishing one prior to setting up the garrison, but the others have been afterwards. I noticed that in the Grom cave where I fished that guide I got nothing but construction debris after my barracks was built, goblin polution